
Rogues, much like Paladins, are also getting buffs to four of its cards, and not all of them are new. A similar change comes to Promotion, which also gives Taunt now, in addition to its previous +3/+3 buff.

Paladins get buffs to two of its archetypes: Pure (which plays no Neutral cards) and Dude (which summons lots of Silver Hand Recruits while buffing them).įor Pure Paladin, The Countess sees a buff through the Legendary Invitation cards she adds to your deck: they now cost 2 mana, rather than 3.Īs for Dude Paladin, Stand Against Darkness now costs 4 mana instead of 5, while Warhorse Trainer gives +2 Attack and Taunt to your Silver Hand Recruits, rather than just +1 Attack. Those classes weren’t as bad as Demon Hunter and Warrior, but weren’t looking so hot either.
Hearthstone changes Patch#
This patch also lends a helping hand to Paladins and Rogues.

Tidal Revenant gives you 8 armor rather than 5, and Shield Shatter deals 5 damage to all minions rather than 4. Speaking of the Taskmaster, the whole Enrage package for Warriors ended up too weak to compete with the other classes, so it’s seeing buffs: the Sanguine Depths Location now gives +2 Attack rather than +1, and Imbued Axe gives +1/+2 rather than +1/+1 to damaged minions on its regular version, while its Infuse cost has been reduced from 3 to 2.īut that’s not all: some of the cards that were nerfed when Control Warrior was the dominant deck during the last expansion are seeing some course correction now. Some of those are cards that have been in the game for many years, but haven’t kept up with its increasing power levels such as Slam and Bash, which have both had their costs reduced by one, and Cruel Taskmaster, which gains one Health. Warrior cards are seeing controlled buffs Finally, a few past nerfs have been reverted: Battleworn Vanguard has 2 Health again, and Irebound Brute costs seven mana like it used to. The class is also getting buffs to Bibliomite and Magnifying Glaive - both the minion and the weapon gain one Attack. The same treatment is being given to Abyssal Depths, which is also getting its cost reduced by one. This patch brings an attempt to fix this.ĭemon Hunters see a buff to their Relic cards, including the Relic Vault Location and Relic of Extinction, which both cost one less mana, in an attempt to make them playable. There are two classes for which the Murder at Castle Nathria expansion might as well not have begun yet: Demon Hunters and Warriors, who were both dominant classes at different stages of the previous expansion, Voyage to the Sunken City, have been relegated to the bottom of the power charts in the current one.


So let’s dredge up that information and do our best to analyze the new landscape for Hearthstone’s main game modes.ĭemon Hunters are being given a fighting chance In Battlegrounds, we see the return of Grease Bot - albeit in a nerfed form - as well as a fix for the dominant Evolving Chromawing strategy, and some interesting buffs for Elementals. Classes that have been struggling in Constructed, such as Demon Hunter and Warrior, are getting considerable buffs, while a few outlier cards from Druid, Hunter, Shaman, and Warlock are being nerfed. A pretty substantial balance patch is hitting the Hearthstone servers today, promising to make things more balanced in Constructed and Battlegrounds.
